

Metaverse and
Extended Reality
Using cinema4D, BrowZwear, Roblox, and other emerging web3 technology to bridge physical clothing and the internet.

The Solution
Several solutions were presented to help Kornit branch into the virtual space. The ones implemented were a Roblox game, VR experience, and the beginnings of an AR interactive graphic experience.

The Problem
Although not new concepts, the world saw an increased interest in the Metaverse and NFTs during the pandemic. Based on the reception of the KornitX Interface, I was approached by the CSuite to research the Metaverse and key performers at the forefront of digital fashion.
Research and Reception
Using different sources (primary, etc.) I was able to create customer profiles and a list of requirements and experience journeys. I identified the potential skill level of the most common based on technical ability and access to design programs to determine features and priorities for the development timeline.
To best showcase my findings and ideas to the C-suite and decision board, I created an interactive presentation using Clo3D and the Adobe suite. Six different possibilities were presented and three ended up being implemented.